Immersive Sim in Godot
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Project Description
I wanted to try Godot 4, and I was inspired by retro fps games like Doom, and the immersive sim genre. And so, I made this. Currently it's nowhere near an immersive sim. But it was a good way to learn Godot. And I have to say, I really liked it!
3D to 2D Pipeline
I created a little 3D to 2D exporter for this game using Unity. It takes in a 3D model with animations, and generates sprite sheets for the animations in 5 directions along with normal maps for each frame of the sprite sheet.
The generated sprite sheets and normal maps are then used in Godot along with a custom animator to animate characters.
Map Creation
As well as trying out Godot, I also wanted to try out TrenchBroom which is a level editor for Quake-engine based games. That's how I made the map you walk around in the game!
Screenshots